Kinfolk is a high-impact Geospatial Narrative platform engineered to transform public
spaces into immersive, interactive portals of historical memory. As a primary architectural
consultant during a critical product refresh, I focused on refactoring the core experience into a
modular, scalable framework capable of handling complex location-based quests and
high-fidelity spatial interactions. This project demonstrates a sophisticated approach to
distributed state management and the engineering of intuitive spatial interfaces for
diverse global audiences. Learn more about Kinfolk on the official website.
Key Systems Architecture
- Modular Quest & Progression Framework: Architected a high-extensibility narrative
engine that allows for the rapid deployment of location-based "Guided Quests" and "Badge
Challenges" without modifying core codebase logic.
- Geospatial State Orchestration: Engineered a robust system for anchoring digital
monuments and narrative triggers to specific GPS coordinates, ensuring high-integrity spatial
alignment and user presence.
- High-Fidelity Spatial Interface Engineering: Redesigned and implemented a modern,
performant UI/UX layer, utilizing advanced Unity UI animations and transitions to ensure 60fps
responsiveness across a wide range of mobile hardware.
- Systemic Reliability & AR Stability: Conducted deep-level architectural audits to resolve
legacy AR placement bugs, significantly improving the stability of monument persistence and user
exploration flows.
- Distributed Content Integration: Developed a modular data structure that facilitates the
seamless ingestion of community archives, oral histories, and family records into the real-time
AR environment.
Technical Leadership & Ownership
As a Systems Architect & Immersive Design Consultant, I spearheaded the technical
modernization of the Kinfolk mobile ecosystem:
- Architectural Refactoring: Led the transition from a monolithic quest structure to a
modular, data-driven architecture, enabling the team to scale content horizontally with
minimal overhead.
- Cross-Platform Lifecycle Management: Directed the QA, testing, and deployment cycles for
both iOS and Android, ensuring feature parity and production-grade stability during an active
development timeline.
- Collaboration: Partnered with a 5-person engineering team to instill best practices in
spatial UI/UX and modular systems design, bridging the gap between historical narrative and
technical execution.
System Architecture
Engine: Unity (AR Foundation)
Pillars: Geospatial AR / Modular Narratives
Infrastructure: Localized State Persistence
Project Lifecycle
Duration: 2020 - Ongoing
Phase: Major Product Refresh / Scaling
Target: Educational / Social Impact
Platforms: iOS & Android
Technical Ownership
Systems Architect (Consultant)
Lead Framework Engineer
UI/UX Systems Specialist