The Legend of Maula Jatt

Project details

The "Legend of Maula Jatt" VR experience was developed in collaboration with the movie's director to create an immersive promotional VR experience. It was designed to be showcased in cinemas before screenings of the film or as a standalone experience for other audiences. This fast-paced VR game allowed players to enter the world of Maula Jatt. By utilizing advanced photogrammetry techniques, motion capture, and a custom-built haptic feedback controller, the game offered an unparalleled level of realism and engagement. The story revolves around an epic rivalry between two main characters. Players assume the role of the protagonist and wield an ax-shaped glaive to battle against enemy antagonists in an intense fighting arena.

Key Features

  • Fast-Paced Experience: A dynamic 20-minute VR game designed to promote the movie.
  • Realistic Character Models: Achieved using photogrammetry scans of the actors.
  • Motion & Facial Capture: Recorded from the actual movie actors for authenticity.
  • Suspense-Driven Narrative: Slightly altered from the movie's storyline to maintain intrigue.
  • Diverse Fighting Styles: Enemies feature unique combat techniques and attack patterns.
  • Immersive Sound Design: Spatial audio enhances the atmosphere of the fighting arena.
  • Custom Haptic Feedback Controller: Players use an ax-shaped glaive instead of a standard VR controller for a more tactile combat experience.

Responsibilities
In this project, I was deeply involved in multiple areas, including:

  • Gameplay Programming: Developed core combat mechanics and enemy AI behavior.
  • AI Implementation: Designed distinct fighting styles for various enemy types.
  • Level & Environment Design: Created immersive arenas for high-paced battles.
  • Audio Mixing & Spatial Sound Design: Enhanced realism with dynamic soundscapes.
  • Lighting & Optimization: Ensured high performance and visual fidelity.
  • Motion Capture Pipeline: Captured, processed, and applied actor animations using photogrammetry-based models.
  • Prototype Development: Designed early prototypes to refine game direction, narrative flow, and custom haptic feedback controller.

Tech Stack
Game Engine: Unity
VR Platform: SteamVR
Hardware: HTC Vive with Trackers

Team Size
Game Programmers: 2
Game Designer: 1
Artists: 2
QA Analyst: 1

Timeline
December 2018 - May 2020
(18 months)