Pakistan Cricket League

Project details

Pakistan Cricket League is a fast-paced social cricket game designed for casual players and social media enthusiasts. With simple one-tap mechanics, the game is easy to pick up but requires perfect timing to hit the ball and score big. Players can aim for sixes, fours, or singles, competing to rack up the highest score.

But the excitement doesn’t stop there—after each match, players earn fans, which determine their global leaderboard position. Compete with the world’s best or challenge your Facebook friends and bet fans in high-stakes showdowns. The real thrill comes from head-to-head challenges, where players take turns in a timed session to outscore each other. The winner takes the loser’s fans, climbing the ranks to cricket stardom.

Inspired by idle games, the Pakistan Cricket League keeps interaction minimal but engagement high. Players can select multiple teams, customize their badges, and represent their favorite PSL teams. With an astonishing 30,000 Monthly Active Users within just two weeks, this game proved to be an instant hit among cricket fans looking for quick, competitive fun.

Key Features

  • One-Tap Gameplay: Simple mechanics that reward perfect timing.
  • Global Leaderboard: Earn fans and climb the rankings to become a cricket legend.
  • Challenge & Bet Mode: Compete against friends or top players, betting fans for high-stakes matches.
  • PSL Team Selection: Choose from multiple PSL teams and represent your favorite squad.
  • Fast-Paced Cricket Action: Designed for quick play sessions with instant action.

Responsibilities
As a Co-Developer and Game Designer, I played a key role in shaping the game’s mechanics and user experience. My contributions included:

  • Game Development: Co-developed the core gameplay mechanics and multiplayer functionality.
  • Game Design: Designed the user interface, player progression, and reward systems.
  • Leaderboard & Challenge Mode Implementation: Helped integrate the global ranking system and bet-based challenges.
  • Optimization & Performance: Ensured smooth gameplay on various devices.

Tech Stack
Game Engine: Unity
Backend: Node.js

Team Size
Programmers: 2
Artists: 2
QA Analyst: 1

Timeline
Jun, 2017 - Sep, 2017
(4 months)

Mix Games

Project details

I had the opportunity to develop some arcade and casual mobile games during the years 2013 to 2016. Here are a few of those games.